Tag: working for a living
Help wanted: Steve Rude seeks colorist
Legendary artist Steve Rude has an open submission form on his website for a colorist to color new Nexus and Moth stories.
The economic reality of indie comics page rates
Over the last year or so, there’s been an increasing amount of talk in creator circles about the low page rates being given out by independent publishers for some of the smaller books. The...
Self promotion the non-annoying way
We've quoted Blerdgurl (formerly Derpygurl) before on promoting at cons, and she has a new post out called 10 Ways to Promote Your Project for Free With Bloggers, Journalists and Podcasters with the subtext...
Making comics: Do you need to go to cons and live in NYC or...
Short answer: no.
Faith Erin Hicks has a far more informative and entertaining longer version, which includes anecdotes and concrete evidence of how she broke in while living in relatively remote, Halifax, NS.
A...
SPX/Nickelodeon team up gets mixed response
While the chance for SPX exhibitors to pitch cartoon ideas to Nickelodeon as announced yesterday sounds like a good opportunity, there was quite a bit of controversy about it on social, as seen in these tweets. Click on the Gillman and Gran links to go to much longer discussions, but the basic objection is that SPX is a small press show that celebrates the joy of small press comics, and formalizing the participation of a major cartoon network/corporate brand at the show goes against that philosophy.
Webcomic alert: Witness the economic struggle of the cartoonist in ICE CREAM by Alex...
Here's a comic that sums up all the money stuff we've been talking about for the last few weeks. The unnamed cartoonist in Alex Fellows' ICE CREAM has just purchased a fancy refrigerator he...
Know your exploiters in comics: a brief guide
This is an old link, but Robort Boyd has posted a slideshow he delivered on Comixploitation! that rounds up some of the more egregious examples of horrible artistic rip-offs in comics over the years,...
OMG these Yotsuba&! figures are so cuuuuuuuute!
Not only are these tiny Yotsuba&! figures from Kotobukiya adorable as the dickens, they got me thinking about the place of merchandising in a creator's business plan.
Hold on, some people are actually making money at comics!
After yesterday's gloom parade over the economics of comics, and the small number of people who seem to be making a good wage from making them, writer Kieron Gillen delivered another set of metrics...
Being a cartoonist by the numbers…and the numbers are ugly
Being in comics is great, it's a golden era, new readers, yadda yadda. But this golden era is mostly the product of people slaving away at drawing boards and computers for long hours and...
Some notes on making money, exhibiting, and throwing Comic Cons
With all the comic cons and comic arts festivals going on, creators and exhibitors are becoming increasingly picky about what shows they go to. A lot of it is scheduling, but more and more what makes a good show is whether it's profitable or not. You may recall the the Devastator and The Beat did a survey to get an idea of how and how much money people are making at shows. And of course there have been various arguments over whether cosplay, celebrities or hot dogs on a stick have more effect on poor sales at shows.
3AM Comics: Nate Simpson talks Creative Constipation, Artificial Intelligence, and ‘Nonplayer’
On the questionably damp morning of the last day of ECCC '15, I caught up with Image creator Nate Simpson in a small breakfast place called The Crumpet Shop in Downtown Seattle's world famous Pike Place market to talk about the second issue of Nonplayer, close enough to taste. The conversation spans his interest in narrative art, AI, and a discussion on creating comics in an rapidly gestating environment. Simpson is known for his work on Nonplayer, the first issue of which came out a few years ago. He lives in Seattle with his wife and young child and while he's not working on game art, he wakes up at 3AM daily to turn out comics pages.